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Camera Capture - Week 3

  • sal9740
  • Oct 5, 2022
  • 1 min read


This is a work in progress environment of mine. Using Blender-OSM and satellite data I made a layout replica of my neighborhood in Flatbush, Brooklyn. The world uses Ultra Dynamic Sky for lighting.


The Media Texture I used was drone footage from an area nearby Flatbush.


The original footage is slow, so I made a camera in sequencer that slowly follows that motion. I played with manual focus and distance for a little bit of vertigo effect to take the focus away from the buildings while zooming in. I also added a post processing volume with some slight color correction and added grain.



Things to Add / Think About for Future:

- The environment is a work in progress because the buildings are only laid out at the moment. The building my character stands on, is the only detailed Prefab building in the scene. I would add more of these in to make the texture of the buildings in the midground more realistic.

- I would add more in the foreground like a water tower, birds or ambient VFX like wind or smoke.

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