Camera Capture - Week 3
- sal9740
- Oct 5, 2022
- 1 min read

This is a work in progress environment of mine. Using Blender-OSM and satellite data I made a layout replica of my neighborhood in Flatbush, Brooklyn. The world uses Ultra Dynamic Sky for lighting.
The Media Texture I used was drone footage from an area nearby Flatbush.
The original footage is slow, so I made a camera in sequencer that slowly follows that motion. I played with manual focus and distance for a little bit of vertigo effect to take the focus away from the buildings while zooming in. I also added a post processing volume with some slight color correction and added grain.
Things to Add / Think About for Future:
- The environment is a work in progress because the buildings are only laid out at the moment. The building my character stands on, is the only detailed Prefab building in the scene. I would add more of these in to make the texture of the buildings in the midground more realistic.
- I would add more in the foreground like a water tower, birds or ambient VFX like wind or smoke.
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