Camera Capture - Week 2
- sal9740
- Oct 5, 2022
- 1 min read

I have some experience in Unreal already and decided to add to an an environment I have been working on. This map of a bay in Jamaica was made using World Creator and a height map made from satellite data. I want to spend more time getting into the details of world creation in Unreal. For the first project I just started with adding foliage to the environment.

Using the Procedural Foliage Spawner. I wasn't able to separate foliage to different custom render depths. I tried when clicking on the foliage instance, and setting a different value for each component, but it still rendered them together. Maybe using post-processing depth masking will work.

I was able to just select each component though and make visible and invisible. This did take a lot of time to process time on my computer, but that's because I was building a large world. So I'll make smaller Spawn areas for a virtual production needs rather than gaming. For the final image in photoshop I masked out part of the grass to place the Zebra in the midground.
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